Warframe: Gauss Moto
Promo Art, courtesy of Digital Extremes

Promo Art, courtesy of Digital Extremes

Gauss Moto in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Gauss Moto in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Gauss Moto in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Gauss Moto in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Gauss Moto Redline in-game turnaround, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Gauss Moto Redline State Highpoly, handsculpted in ZBrush

Gauss Moto Redline State Highpoly, handsculpted in ZBrush

Visor Signa Highpoly, handsculpted in ZBrush

Visor Signa Highpoly, handsculpted in ZBrush

Visor Signa in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Visor Signa in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Fend-Rx Armor Highpoly, handsculpted in ZBrush

Fend-Rx Armor Highpoly, handsculpted in ZBrush

Fend-Rx in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Fend-Rx in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Tailfin Syandana Highpoly, handsculpted in ZBrush

Tailfin Syandana Highpoly, handsculpted in ZBrush

Tailfin Syandana in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Tailfin Syandana in-game preview, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.

Warframe: Gauss Moto

My role focused on:
-Blockouts, highpoly sculpting for Gauss Moto based on Alfio Capotorto's amazing concept.
-Blockouts, highpoly sculpting for Gauss Moto's cosmetic attachments based on Stephan Stölting's and Matias Tapia's concepts.
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Huge thank you to both Ryan and Marcelo, for working with me on this assignment, I have learned a ton from both!!! Marcelo Pinheiro was responsible for the retopo, UVs and implementation, Ryan Ashfield covered texturing, implementation and leading/supervision.
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This has been a highly collaborative project and I would like to thank everyone involved, it would not have been possible without my teammates help and support. Many thanks once again to Digital Extremes It's been a blast being a part of this amazing project!
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Commissioned work for Digital Extremes. All rights reserved. Shared with Permission.
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Director, Art - Mat Tremblay
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Art Director - Stephen Gibson
https://www.artstation.com/stephengibson
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Concept Artist - Alfio Capotorto
https://www.artstation.com/psyfio
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Senior Concept Artist - Matias Tapia
https://www.artstation.com/matias_tapia
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Principal Concept Artist - Stephan Stölting
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Senior 3D Artist - Marcelo Pinheiro
https://www.artstation.com/mpinheiro
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Senior 3D Artist - Ryan Ashfield
https://www.artstation.com/razzaspazzy

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