Gauss Moto Redline in-game turnaround, highpoly done by me. Retopo, UV's, Implementation by Marcelo Pinheiro. Texturing, Implementation and Supervision by Ryan Ashfield.
My role focused on:
-Blockouts, highpoly sculpting for Gauss Moto based on Alfio Capotorto's amazing concept.
-Blockouts, highpoly sculpting for Gauss Moto's cosmetic attachments based on Stephan Stölting's and Matias Tapia's concepts.
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Huge thank you to both Ryan and Marcelo, for working with me on this assignment, I have learned a ton from both!!! Marcelo Pinheiro was responsible for the retopo, UVs and implementation, Ryan Ashfield covered texturing, implementation and leading/supervision.
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This has been a highly collaborative project and I would like to thank everyone involved, it would not have been possible without my teammates help and support. Many thanks once again to Digital Extremes It's been a blast being a part of this amazing project!
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Commissioned work for Digital Extremes. All rights reserved. Shared with Permission.
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Director, Art - Mat Tremblay
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Art Director - Stephen Gibson
https://www.artstation.com/stephengibson
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Concept Artist - Alfio Capotorto
https://www.artstation.com/psyfio
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Senior Concept Artist - Matias Tapia
https://www.artstation.com/matias_tapia
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Principal Concept Artist - Stephan Stölting
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Senior 3D Artist - Marcelo Pinheiro
https://www.artstation.com/mpinheiro
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Senior 3D Artist - Ryan Ashfield
https://www.artstation.com/razzaspazzy